POV-Ray : Newsgroups : povray.advanced-users : Mathematically stuck with Lego... : Re: Mathematically stuck with Lego... Server Time
29 Jul 2024 18:28:00 EDT (-0400)
  Re: Mathematically stuck with Lego...  
From: Thorsten Froehlich
Date: 18 Apr 2001 13:21:29
Message: <3addcd19@news.povray.org>
In article <160420012026113135%a.r### [at] directa2000nl> , Anton Raves 
<a.r### [at] directa2000nl>  wrote:

> Yes, I am mathematically stuck with Lego's... I am trying to model a
> Lego(TM) piece in POV-Ray, a half sphere full with hexagon shaped
> cutting objects. I have to stick to CSG, for the piece may be used
> transparently also and then a mesh won't work. Below you will find the
> code that I have come up with so far, the cutting shape (made yellow
> for clarifying purposes) that I want is in it. I hope someone who's
> better at math than I am can help me get this piece correctly modelled.

For simplicity, would a bump_map on a sphere still give you enough
appearance of structure?


      Thorsten


____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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